Wednesday, November 23, 2022

Common Art VR Week 5

For this week, I worked on fixing the skin weights for our character Peter Porker and cleaning/smoothing out the animations, trying to make them loop seamlessly. Below I attached a video of the updated skeletal mesh and its animations.


Perforce







Thursday, November 17, 2022

Common Art VR Week 4

 For this week, I rigged and animated our character Peter Porker - Spider-Ham. I made a simple skeleton and added IK handles to both legs so it can be easier to have him bounce around in his animations. Below I submitted a video showcasing the skeletal hierarchy as well as the animations implemented in Unreal. 




Perforce








Sunday, November 13, 2022

Common Art VR Week 3

For this week, I fixed the skin weights that were giving the left and the right hands hard and flat edges. I also fixed the animations for both hands for the thumb down and grab, which I posted below showing the comparisons. I also made an additional hand animation positioned as spiderman's web shooting technique. 



I also made spiderman web shooters to be implemented with the hand-shooting animation. I will say it was really challenging to create this. It was a bunch of trial and error, but I came across this awesome tutorial on YouTube by Rimaye. Although the video is completely in french, I managed to follow along for most of it. 





Materials


Blueprint




Niagra Dynamic Beam effect





Final Result


Perforce








Thursday, November 3, 2022

Common Art VR Week 2

 For this week I went back and did a clean pass for some of the hand animations, like the hand grip, idle, and point. I also created a rig for the web bomb to create a snapping point for the hands. Below I posted a video showing the animations I've worked on as well as our prop. 





Final Delivery

 Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...