Unreal Engine Camera Sequence
I animated characters and cameras in Maya, then imported them into Unreal Engine. I then dropped the assets into the camera sequencer.
Angel ROM
Tree People Poses
I used mixamo to get a quick skeleton for our tree people. I then took it into maya and defined the skeleton with the Maya's Human HIK tool and created a quick rig and created 4 various poses for our character.
Perforce
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