Wednesday, June 21, 2023

Sprint Delivery # 3


 

Unreal Engine Camera Sequence 

  I animated characters and cameras in Maya, then imported them into Unreal Engine. I then dropped the assets into the camera sequencer.

 Angel ROM

 

Tree People Poses




I used mixamo to get a quick skeleton for our tree people. I then took it into maya and defined the skeleton with the Maya's Human HIK tool and created a quick rig and created 4 various poses for our character.

Perforce


          

           

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Final Delivery

 Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...