Wednesday, November 23, 2022

Common Art VR Week 5

For this week, I worked on fixing the skin weights for our character Peter Porker and cleaning/smoothing out the animations, trying to make them loop seamlessly. Below I attached a video of the updated skeletal mesh and its animations.


Perforce







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Final Delivery

 Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...