For this week, I rigged and animated our character Peter Porker - Spider-Ham. I made a simple skeleton and added IK handles to both legs so it can be easier to have him bounce around in his animations. Below I submitted a video showcasing the skeletal hierarchy as well as the animations implemented in Unreal.
Thursday, November 17, 2022
Sunday, November 13, 2022
Common Art VR Week 3
For this week, I fixed the skin weights that were giving the left and the right hands hard and flat edges. I also fixed the animations for both hands for the thumb down and grab, which I posted below showing the comparisons. I also made an additional hand animation positioned as spiderman's web shooting technique.
I also made spiderman web shooters to be implemented with the hand-shooting animation. I will say it was really challenging to create this. It was a bunch of trial and error, but I came across this awesome tutorial on YouTube by Rimaye. Although the video is completely in french, I managed to follow along for most of it.
Materials
Thursday, November 3, 2022
Common Art VR Week 2
For this week I went back and did a clean pass for some of the hand animations, like the hand grip, idle, and point. I also created a rig for the web bomb to create a snapping point for the hands. Below I posted a video showing the animations I've worked on as well as our prop.
Friday, October 28, 2022
Common Art VR Week 1
For this first week of our project, I took care of creating the skeletal joints, skin weights, controllers, and animations for our spiderman hands. I created 4 animations for both our left and right hands below. I posted a video showing an example of our right hand. You'll see an Idle, Thumb down, Fist, and Point animation all looping consistently, as well as the joints and NURBS controller hierarchy I have set up. There were a lot of technical difficulties, but we managed to pull through and deliver right for this first week.
Wednesday, October 12, 2022
Monday, October 10, 2022
Monday, October 3, 2022
Treasure Chest Part 2
High & Low Poly - Arnold Render
Sculpted cracks and wood texture in ZBrush
Substance Painter - Baked Mesh Maps
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Final Delivery
Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...
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Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...
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Unreal Engine Camera Sequence I animated characters and cameras in Maya, then imported them into Unreal Engine. I then dropped the ass...
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Storyboard (16 seconds): Animation Style/Insipirations: https://www.youtube.com/watch?v=vlVSJ0AvZe0&ab_channel=WorldofWarcraft https://...






