Thursday, November 17, 2022

Common Art VR Week 4

 For this week, I rigged and animated our character Peter Porker - Spider-Ham. I made a simple skeleton and added IK handles to both legs so it can be easier to have him bounce around in his animations. Below I submitted a video showcasing the skeletal hierarchy as well as the animations implemented in Unreal. 




Perforce








Sunday, November 13, 2022

Common Art VR Week 3

For this week, I fixed the skin weights that were giving the left and the right hands hard and flat edges. I also fixed the animations for both hands for the thumb down and grab, which I posted below showing the comparisons. I also made an additional hand animation positioned as spiderman's web shooting technique. 



I also made spiderman web shooters to be implemented with the hand-shooting animation. I will say it was really challenging to create this. It was a bunch of trial and error, but I came across this awesome tutorial on YouTube by Rimaye. Although the video is completely in french, I managed to follow along for most of it. 





Materials


Blueprint




Niagra Dynamic Beam effect





Final Result


Perforce








Thursday, November 3, 2022

Common Art VR Week 2

 For this week I went back and did a clean pass for some of the hand animations, like the hand grip, idle, and point. I also created a rig for the web bomb to create a snapping point for the hands. Below I posted a video showing the animations I've worked on as well as our prop. 





Friday, October 28, 2022

Common Art VR Week 1

 

For this first week of our project, I took care of creating the skeletal joints, skin weights, controllers, and animations for our spiderman hands. I created 4 animations for both our left and right hands below. I posted a video showing an example of our right hand. You'll see an Idle, Thumb down, Fist, and Point animation all looping consistently, as well as the joints and NURBS controller hierarchy I have set up. There were a lot of technical difficulties, but we managed to pull through and deliver right for this first week.



Monday, October 10, 2022

Treasure Chest Part 3

 

Rendered in UE5





Module 2 Week 07 Homework (Simple Crate and Barrel)

Monday, October 3, 2022

Treasure Chest Part 2

High & Low Poly - Arnold Render


Sculpted cracks and wood texture in ZBrush


Substance Painter - Baked Mesh Maps


UV's



Module 2 Week 06 Homework (Simple Crate and Barrel)


Final Delivery

 Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...