For this week, I worked on fixing the skin weights for our character Peter Porker and cleaning/smoothing out the animations, trying to make them loop seamlessly. Below I attached a video of the updated skeletal mesh and its animations.
Wednesday, November 23, 2022
Thursday, November 17, 2022
Common Art VR Week 4
For this week, I rigged and animated our character Peter Porker - Spider-Ham. I made a simple skeleton and added IK handles to both legs so it can be easier to have him bounce around in his animations. Below I submitted a video showcasing the skeletal hierarchy as well as the animations implemented in Unreal.
Sunday, November 13, 2022
Common Art VR Week 3
For this week, I fixed the skin weights that were giving the left and the right hands hard and flat edges. I also fixed the animations for both hands for the thumb down and grab, which I posted below showing the comparisons. I also made an additional hand animation positioned as spiderman's web shooting technique.
Thursday, November 3, 2022
Common Art VR Week 2
For this week I went back and did a clean pass for some of the hand animations, like the hand grip, idle, and point. I also created a rig for the web bomb to create a snapping point for the hands. Below I posted a video showing the animations I've worked on as well as our prop.
Final Delivery
Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...
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For this week I went back and did a clean pass for some of the hand animations, like the hand grip, idle, and point. I also created a rig f...
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For this week, I decided to execute Spidermans web shooting. It was a challenge, but I can say I am satisfied with how it came out. Below I ...
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For this week, I fixed the skin weights that were giving the left and the right hands hard and flat edges. I also fixed the animations for b...