Monday, July 31, 2023

Final Delivery

 Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer.

Mistakes that were made:  I should've tested the Angel rig more in the beginning and collaborated more with Angela for it to match with how the animation would look. I was kind of fighting with it throughout the process, but we made it work.

Words of advice: Don't underestimate how many times a rigger says their rigs are not broken. Don't waste time trying to fix and troubleshoot a broken rig, because it will waste time and there will be moments when you have to re-import the rig back to the scene as a reference and then have either the same issues or new ones. ALWAYS TALK TO YOUR RIGGER AND COMMUNICATE EVERYTHING until you are both tired of hearing each other. I will say that we managed to push through because of this.

Takeaways: As an animator you are basically near the end of the pipeline, so try to push for those proxy's from your character modeler and basic skeleton for your rigger, because you will just be rushing at the very end. However, I had tons of fun working on this project, with an awesome team and great people. Always wish we had a bit more time to make the project even better.

 

 Animation

 

 Camera Sequencer

 

 

Perforce

 

 


Final Delivery

 Responsible for animations, and camera shots. Also, implemented characters, blueprints and cameras into the level sequencer. Mistakes that ...